← Return to Assassin at Crimson Keep
Devlog
- April 25, 2022 by ShadowGlass1#devlog, #art, #concept art, #colors, #sketching, #drawing, #painting, #scifi, #fantasy, #assassinWhen making a Visual Novel, you should really work on the Visuals. Shocking, I know. I bet you're glad to be reading this devlog for such unprecedented advice. Don't worry. I'll uncover more indie sec... Continue reading
- February 18, 2022 by ShadowGlass#perseverance, #devlog, #game engine, #indiedev, #indiegameWell, that was a along break between blogs. Who'd have thought parenting would take so much time, right? ;) The hardest thing for me to figure out in the beginning was what engine I was going to build... Continue reading
- January 11, 2022 by ShadowGlass#gamedev, #startingout, #devlog, #aackAssassin at Crimson Keep was actually the first game I ever coded, although this is not that game. Originally, it was called Assassin's Quest: So You Want to Kill a King out of love for the old Sierra... Continue reading
- January 10, 2022 by ShadowGlass#visual novel, #game release, #indiedev, #indiegame, #steam key, #fantasy, #multiple endings, #shortAssassin at Crimson Keep is a short Visual Novel with Multiple Endings, and a fair amount of Unique Dialogue, depending on how you play the game. It's been a passion project for a long time (maybe too... Continue reading