<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Ren&#039;Py Turn Based Battle System Devlog - itch.io</title><link>https://shadowglass.itch.io/renpy-turn-based-battle-system</link><description>Add Some RPG Combat to Your VN</description><item><guid>https://shadowglass.itch.io/renpy-turn-based-battle-system/devlog/1674668/turn-based-battle-system-for-renpy-engaged</guid><title>Turn Based Battle System for Ren&#039;Py Engaged!</title><link>https://shadowglass.itch.io/renpy-turn-based-battle-system/devlog/1674668/turn-based-battle-system-for-renpy-engaged</link><pubDate>Wed, 23 Sep 2026 18:03:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMjA2Mjg3LnBuZw==/400x224%23c/JOMtJr.png"/><p>The very early stage of a Turn Based Battle System for Ren&#039;Py. Nothing fancy yet, but it&#039;s a good place to get started. More features are coming soon, starting with a Status Effect System...</p>]]></description></item></channel></rss>